AS3 Physics and shape recognizer
Lately I’ve been hacking some AS3 code. Just some miscelaneous experiments or AS ports from existing source code.
I’ve tried the AS3 Box2D physics package, since i’m pretty fond of simple physics games or experiments, and I’ve also ported some of the CALI’s code to AS. I’ve read about a project that aims to automatic code porting from C++ to AS3 so this could just be useless in a couple of weeks…
Nonetheless here goes what I’ve come up with in my free time. It’s a very simple editor that recognizes lines, circles, rectangles and triangles (i still have to tune the rectangles and triangles) and also some simple commands like delete and wavy line.
I’ve hooked up the lines and circles with the physics engine so they will fall as soon as their created. I still haven’t found the time to do the same for the other shapes.
You can also use the mouse to move circles and lines around the world.
Try evoPhysics.

Comments(10)

















































Never heard of AS3 before this but this is ultra cool. I had a lot of fun playing around with it.
I shall try it.
Thanks for a good post
It’s amazing !!! never seen AS physic engine before, hopefully Adobe has improve the renderer in Flash9 update and the result is very very pleasant!
Now it’s possible to develop complex games in Flash, deploy them to Internet and to the desktop (using AIR) … share data over internet … with Adobe all it’s possible :=)
Wow, thats exactly what I’m trying to do at the moment. Really great work. Is it possible to share the source?
Many thanks.
Friend show, art simply super
Hm that sounds good but I would like to know more details.
Your news is a cool stuff man, keep it going.
That’s good man, keep it going.
Good story for me but please more details.
Good information to me.
Stunning blog and good article. High 5 for u man !