AS3 Physics and shape recognizer 31
Lately I’ve been hacking some AS3 code. Just some miscelaneous experiments or AS ports from existing source code.
I’ve tried the AS3 Box2D physics package, since i’m pretty fond of simple physics games or experiments, and I’ve also ported some of the CALI’s code to AS. I’ve read about a project that aims to automatic code porting from C++ to AS3 so this could just be useless in a couple of weeks…
Nonetheless here goes what I’ve come up with in my free time. It’s a very simple editor that recognizes lines, circles, rectangles and triangles (i still have to tune the rectangles and triangles) and also some simple commands like delete and wavy line.
I’ve hooked up the lines and circles with the physics engine so they will fall as soon as their created. I still haven’t found the time to do the same for the other shapes.
You can also use the mouse to move circles and lines around the world.
Try evoPhysics.


















































